Released as in-game rewards for players to earn during Meat Week events to build at their CAMPs
I was responsible for creating the five texture variants and the integration of this asset into the game
My contributions for this asset included:
- Creating rapid concepts for possible asset colors for developer approval
- Creating and exporting the textures in Substance Painter
- Applying the textures to the low poly model (made by another artist) in 3DS Max
- Setting up collision for the asset in 3DS Max
- Exporting the final assets from 3DS Max
- Integrating the final asset files into Creation Kit
- Verifying the asset places and functions correctly in game
- Making any necessary adjustments based on developer feedback